Matthew Sutherland kinetiknz Location: Auckland, New Zealand Language(s):
English Member Since: March 2007 Last Updated: 14 January 2010 Portfolio Views: 7504 Chosen as Favorite: 3
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I created Tandy based on a concept drawing for Fallout 3. She is a wastelander doing what she can to survive. My goal was to learn mudbox/zbrush and establish a pipeline using bodypaint, low poly geo and normal maps. The base mesh is 8000 faces, and renders in around 15 seconds in HD-1080. She's my first character made in Z and using normal maps. Good fun!