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Matthew Sutherland
kinetiknz



Location:
Auckland, New Zealand

Language(s):
English

Member Since:
March 2007

Last Updated:
14 January 2010

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Tandy, Fallout Wastelander
BodyPaint, Maya, mental ray, Mudbox, Photoshop, ZBrush
January 2010


   
I created Tandy based on a concept drawing for Fallout 3. She is a wastelander doing what she can to survive. My goal was to learn mudbox/zbrush and establish a pipeline using bodypaint, low poly geo and normal maps. The base mesh is 8000 faces, and renders in around 15 seconds in HD-1080. She's my first character made in Z and using normal maps. Good fun!
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